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Advanced physx metro 2033 redux
Advanced physx metro 2033 redux









advanced physx metro 2033 redux

In addition to standard MSAA, the engine features analytical anti-aliasing (AAA) and "deferred super-sampling" modes which have much lower impact on frame-rate, while correctly ant-ialiasing all surfaces and not just edges Velocity preserving motion-blur on a scene with millions of polygons and complex shading detail (including object blur)ĭeferred reflections - allows a lot of planar real time reflections in a single frame, like water, glass, etc.Īmbient occlusion calculated on both the global scale (pre-calculated) and in real-time in screen space (SSAO) Real-time colour correction, film grain and noise, correct depth of field Parallax occlusion maps and real (geometric) displacement mapping Global illumination effects and real-time reflective lights Volumetric fogging and lighting, even in animated, non-constant density media Weather and day/night model, including light scattering model and god-rays Shadows from semi-transparent objects like particles. Umbra and penumbra - Correct soft shadows, including shadows correctly curved on bumped surface. High dynamic range rendering (HDR) Using floating-point buffers, allowing for tone mapping, exposure adaption, and blue shift, for camera/eye perceptual renderingĪdvanced deferred shading - allows hundreds of lights in frame, in huge, complex scenesĪll lighting is fully dynamic (including sun and skies), ability to use light-shaders, with dozens of special effects The gamma-correct, linear colour space renderer Using innovative visualisation technology, based on human visual system (HVS) perception and response.











Advanced physx metro 2033 redux